Curiculum Vitae
Technical Summary
| Software | Level | Experience |
|---|---|---|
| 3DS Max | Expert | 5 years |
| Adobe Photoshop | Expert | 7 years |
| Adobe Illustrator | Advanced | 4 years |
| Digital Video | Advanced | 4 years |
| Lightwave 3D | Advanced | 4 years |
Employment Experience
- 2004 – 2005
Senior Artist
Perception PTY LTD
Sydney, Australia
Senior Artist, focusing on development of art assets for the PS2 version of a StarGate themed first person shooter. Duties included texturing and modeling of complex in game environments and the management of a small team of junior artists. Demonstrated ability to work and communicate well in a small team working towards tough development milestones. - 2003 – 2004
Envionment Artist
Argonaut Games
Edgeware London
Environment artist responsible for the production of gameplay shells, high quality world meshes, textures and collision geometry utilising 3DS Max, Photoshop and an in-house game editor. - 2003
Freelance Artist
Draft London
Creation of original on-air animations for the MTV Europe Music Awards 2003. This included modeling, texturing and animating several short pieces to be shown on-air during the awards, as well as during the advertising campaign. - 2002
Senior Artist
Asylum Entertainment
3D artist specialising in level construction. Development of level geometry, textures, environment animations and gameplay functionality in 3DS Max, Photoshop and Renderware. Detailed scripting of animated objects, game events, puzzles and cameras. - 2001
3D Artist
Krome Studios
Brisbane, Australia
Level designer, 3D artist and texture artist at Krome Studios, working on the recently released title “Ty: The Tasmanian Tiger” for PS2, Gamecube and Xbox. Complete development of detailed game levels in 3DS Max, Lightwave 3D, Photoshop and in-house development tools.
Lead Tester and 2D artist for “Extremely Goofy Skateboarding”, published by Disney Interactive. This involved the management of a team of testers, production of front-end graphics, and liaison with producers. Invaluable experience of the pressures of tight development cycles in game development. - 2000
Multimedia Developer
Asia Online
Brisbane, Australia
Multimedia, animation and website production for corporate internet sites, utilizing skills in Adobe Photoshop, Adobe Illustrator, Macromedia Flash, HTML and JavaScript. Complete responsibility for all stages of site development, including initial concept design, html and JavaScript coding, and client liaison. - 1999
Senior Designer
GET Systems
Sydney, Australia
Game design and development for online casino projects, developing game graphics and the related websites. Responsible for interface design, 3D game graphics and in-game animations, utilising Photoshop, Lightwave 3D, Illustrator and HTML. Creative direction of all internal internet and print projects. Highly developed communication skills illustrated by promotion to chief point of contact between creative and technical teams.
Education
- 1996 – 1999
Bachelor of Arts (Communication Design)
Queensland University of Technology, Australia
Communication Design is a three-year bachelor degree in multimedia and interactive design. Subjects completed include: 3D modeling & animation, Photoshop graphics & web design, Director authoring, Cognitive Psychology, Java programming, digital (non-linear) video production, interactive script writing, experimental multimedia.
Referees will be provided on request